Enhance Spell
Dreadnought is a Exclusive Galactic-Cyber mutant which can be obtained through the Challenge Hall. 1 Appearance 2 Stats 3 Attacks 4 Biography 5 Trivia 6 Possible references 7 Gallery Appears to be a red colored space battleship with animal like head. It has a turret mounted on its back and a pair of beam cannon shooters on each of its side. Attack: Apocalyptical Life: Juggernaut Speed: Slow. The damage reduction improves by 3 points every five levels thereafter (9th. 14th, 19th, and so on). Bonus Feats: The legendary dreadnought gets a bonus feat at 5th level and an additional bonus feat every five levels thereafter (at 10th, 15th, 20th, and so on). The dreadnought has advantage on saving throws against being frightened. The dreadnought has advantage on Wisdom checks that rely on sight, hearing, or smell. Martial Advantage. Once per turn, the dreadnought can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the dreadnought that isn't incapacitated. Find many great new & used options and get the best deals for 3.0 Core Rule Book Set PHB / DMG / MM - Dungeons and Dragons at the best online prices at eBay! Free shipping for many products!
(Epic Level Handbook, p. 53)[Epic, Metamagic]
You can increase the power limit of your damage-dealing spells.
Dreadnought Dnd 3.0 Dmg File
Prerequisite
Maximize Spell (PH),
Benefit
The damage cap for your spells increases by 10 dice (for spells that deal a number of dice of damage equal to your caster level, such as fireball) or by 5 dice (for spells that deal a number of dice of damage equal to half your level, such as searing light). An enhanced spell uses up a spell slot four levels higher than the spell's actual level. For example, an enhanced fireball has a damage cap of 20d6 (rather than 10d6). An enhanced searing light has a damage cap of 10d8 (rather than 5d8). This feat has no effect on spells that don't specifically deal a number of dice of damage equal to your level or half your level, even if the spell's effect is largely dictated by your level. Thus, it has no effect on magic missile (even though your level indicates how many missiles you fire),Melf's acid arrow (even though your level indicates how many rounds the acid deals damage), or produce flame (even though you add your level to the base 1d4 damage dealt).
Special
You may gain this feat multiple times. Each time you select this feat, the damage cap increases by 10 dice or 5 dice, as appropriate to the spell, and the enhanced spell takes up a spell slot an additional four levels higher (thus, a twice-enhanced fireball would be an 11th-level spell).
Normal
Without this feat, use the damage dice caps indicated in the spell's description.
Also appears in
Legendary Dreadnought
(Epic Level Handbook variant, p. 33)
The legendary dreadnought is the ultimate foot soldier, an absolute force of destruction, a total warrior who excels at sheer combat prowess. While some rely on cunning and reflexes in a fight, and others uphold a code of honor or engage in combat from horseback, the legendary dreadnought simply wades into battle, completely bent on relentless, steady destruction. When the tide of combat flows against him, he stands like a rock. It is the legendary dreadnought who has the might to breach the seemingly unbreachable gates.
Requirements
Dreadnought Dnd 3.0 Dmg Dnd
Base Attack Bonus: +23
Skills:Intimidate15 ranks
Feats:Combat Reflexes,Great Cleave,Improved Bull Rush,Improved Critical
Hit die
d12
Skill points
2 + Int
Class Features
Weapon and Armor Proficiency: A legendary dreadnought is proficient with all simple and martial weapons, all armor, and all shields.
Unstoppable (Ex): At 1st level, the legendary dreadnought can concentrate his power, turning himself into an unstoppable force once per day, plus one additional time per day every five levels thereafter (6th, 11th, 16th, and so on). This ability grants the character a +20 bonus on his Strength check to break or burst a door or item (see Breaking Open Doors in Chapter 4: Skills and Breaking
Items in Chapter 8: Combat in the Player's Handbook). As a special use of this ability, the legendary dreadnought can attempt to break a wall of force (Strength DC 32, and the character applies his unstoppable bonus to this check as well). Alternatively, the legendary dreadnought can apply the +20 bonus to a single attack roll.
Unmovable (Ex): At 2nd level, the legendary dreadnought can concentrate his power, making himself unmovable once per day, plus one additional time per day every five levels thereafter (7th, 12th, 17th, and so on). This power grants the character a +20 bonus on any one of the following:
- A grapple check made to avoid being grabbed with the improved grab ability.
- A Strength check to avoid the effects of a bull rush, trip attempt, or similar effect.
- A Strength check against any effect that would move the character either physically or magically.
- Any one saving throw.
If an effect that would move the character either physically or magically does not normally allow a saving throw, the legendary dreadnought can use this ability to gain a Will saving throw. He still gains the +20 bonus on the saving throw in such a case.
Shrug off Punishment (Ex): The legendary dreadnought grows more and more able to withstand the injuries that would fell lesser men, gaining 12 bonus hit points at 3rd level and 12 more every five levels thereafter (8th, 13th, 18th, and so on.
Thick Skinned (Ex): At 4th level, the legendary dreadnought learns to ignore the minor nicks and cuts of battle, gaining damage reduction 3/—. This does not stack with damage reduction granted by magic items or nonpermanent magical effects, but it does stack with any damage reduction granted by permanent magical effects, class features, the Damage Reduction feat, and this ability itself. The damage reduction improves by 3 points every five levels thereafter (9th. 14th, 19th, and so on).
Bonus Feats: The legendary dreadnought gets a bonus feat at 5th level and an additional bonus feat every five levels thereafter (at 10th, 15th, 20th, and so on). These bonus feats must be selected from the following list: Armor Skin, Devastating Critical, Dire Charge, Epic Fortitude, Epic Prowess, Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Fast Healing, Great Constitution, Great Strength, Improved Combat Reflexes, Overwhelming Critical, Penetrate Damage Reduction.
Advancement
Legendary Dreadnought Level | Special |
---|---|
1st | Unstoppable 1/day |
2nd | Unmovable 1/day |
3rd | Shrug off punishment |
4th | Thick skinned |
5th | Bonus feat |
6th | Unstoppable 2/day |
7th | Unmovable 2/day |
8th | Shrug off punishment |
9th | Thick skinned |
10th | Bonus feat |
Class skills
Dreadnought Dnd 3.0 Dmg Map
Skill name | Key ability | Trained only | Armor check penalty |
---|---|---|---|
Climb | STR | ||
Craft | INT | ||
Intimidate | CHA | ||
Jump | STR | ||
Swim | STR |